Blog
Dev Updates
Dev blog #16: Ore and World Regeneration
Welcome to the sixteenth Pactoria dev blog. Two problems a lot of servers run into are caves running dry of ore over time, and the world slowly getting ruined and griefed. We have systems for both. Ore regenerationRight now the map doesn't have ...
Dev Updates
Dev Blog #15: Steeds of Pactoria
Welcome to the fifteenth Pactoria dev blog. Horses matter a lot in Pactoria, whether you're travelling or fighting on horseback, and we've added a feature that makes managing them far easier. Pocketing your horseYou can now pick a horse up entir...
Dev Updates
Dev Blog #14: Outpost Warfare
Welcome to the fourteenth Pactoria dev blog. While exploring Pactoria you might stumble across ancient structures scattered around the world. Those are outposts, and they're now a system of their own. What outposts doOutposts can be sieged and t...
Dev Updates
Dev Blog #13: Cooking, Brewing, and Cheese Making
Welcome to the thirteenth Pactoria dev blog. Three new professions have just arrived: cooking, brewing and cheese making, each built to give players something rewarding to sink their teeth into. CookingCooking comes with three new stations. The ...
Dev Updates
Dev Blog #12: Quality of Life Additions
Welcome to the twelfth Pactoria dev blog. Not every feature needs a blog of its own, so here's a batch of quality of life additions bundled into one. What's newGatesExactly what it sounds like. Build a gate and open or close it by clicking a sig...
Dev Updates
Dev Blog #11: Custom Fishing
Welcome to the eleventh Pactoria dev blog. Fishing just got a whole lot deeper, split into two systems that let you fish for resources and for profit. Progression fishingIt starts simple. Craft a basic fishing rod and start fishing. After a whil...
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