Dev blog #16: Ore and World Regeneration

K4ne_fr
K4ne_fr
2026年9月26日晚上11点14分
447 0

Welcome to the sixteenth Pactoria dev blog. Two problems a lot of servers run into are caves running dry of ore over time, and the world slowly getting ruined and griefed. We have systems for both.

 

Ore regeneration

Right now the map doesn't have a single ore generated in it. Instead, ores generate around players as they head underground and start mining. It's balanced so that returning to a cave you've already stripped means fresh ores appearing in new spots as the old ones fade away, almost like exploring it for the first time again. No mining world needed, and caves never run dry.

 

World regeneration

Outside of claimed land, the world slowly heals itself. Trees grow back, broken blocks are replaced, and anything placed out in the wild eventually disappears. There are safety measures built in as well, so the roads and paths you've made in the wilderness stay protected and won't be wiped away with everything else.

 

See you in the next one.

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